You should download the Java 8 JDK. This can be accessed by selecting the download "JDK" option on this page. Navigate to the download link that is specific to your operating system and select the download link. You may get the kind of download dialog that is shown in this step. Save the file to your file system, execute it and follow the installation steps that guide you through the installation. Note : You may get a warning dialog if you try to install Java SDK over a previously installed version.
The dialog should allow you to reinstall the software, if you would like to do so. Navigate to the SDK Tools only download link that is specific to your hardware platform. Save the file to your file system. Please download version You can install the Android SDK into your development environment by executing the following steps:. The Android Package Installer lets you select the packages you would like to install in your Android development environment.
By default, only a few packages are selected. From this version of the SDK I would recommend keeping the default selection.
Why Bother With Android?
Note : Very old versions of Android are not supported and the very latest versions of Android may not be supported until LiveCode has been updated. Note: There is a known "black screen" issue when deploying certain stacks to a simulator running Android 2. If you experience this issue please create and use a newer Android revision AVD e.
Once you have installed the required packages, you can use the Android SDK and AVD Manager to set up a virtual device that can be used in your development environment. This allows you to test your applications without requiring a physical Android device. You can set up a virtual device as follows:.
Setting up your Mac for Android Development | Hashrocket
You can launch the emulator by highlighting the virtual device you created and selecting Start In addition to setting up virtual devices, it is possible to set up physical devices. These devices can be accessed after they have been appropriately configured for debugging. Install the appropriate device drivers for the devices you would like to use. The relevant device must be set to debug mode, once the necessary drivers are installed. To enable debug mode, please see your manufactures recommend instructions for doing so. An example for a Galaxy S3 running Android 4.
By now, you should have successfully installed the required software in your development environment. Then select Mobile Support and you are presented with the dialog shown in this step. This dialog allows you to configure the path to the Android SDK root, which you should already have installed. Validation checks are made once you specify the location of the Android SDK root. This ensures that you have selected a valid location and have the required Android components installed. The chosen folder is not a valid Android SDK.
Please ensure you have installed it correctly, and enabled support for Android 2. This indicates that the path you specified is not pointing at the Android SDK root. You may have to navigate one level deeper into the directory hierarchy to access the root directory. The root directory may look something like Then choose Android from the list of deployment options. This raises the Standalone Application Settings dialog for Android specific builds.
You can make a stack build for Android by selecting the Build for Android tick box and configure any other options you wish to include.
Get Ready for macOS Catalina
You can select the name of your application using the General option at the top of the pane and add files to your build by using the CopyFiles option at the top of the pane. Note: Making a stack build for Android disables building standalone mainstacks for any other non-mobile platforms. If you wish to share code and resources among platforms, factor your application into multiple stacks, using a different mainstack for mobile and desktop targets.
Use the CopyFiles feature if you wish to include multiple stack files in your application. You should now have set up your development environment for Android and are ready to test a LiveCode application on an Android device. Ensure the emulator is running or an adequately configured physical device is connected before trying to test your code.
- MacOS install - Flutter.
- Setup Android Studio on Mac OSX | CodeBabes?
- scaricare vlc gratis per mac.
All this means is that there is currently an application installed on your device that has the same identifier as the app you are trying to deploy. This can happen if you are working on a specific app across multiple development machines.
Depending on how experienced you are with LiveCode, you may want to review more of the numerous lessons and tutorials we have on developing for Android, iOS and broader lessons that explore the general concepts behind LiveCode. The release notes accompanying LiveCode releases with Android platform support provide up to date development information and give you an overview of the features that you can access via LiveCode. Click the following link to see the images and error message. The latest updates to the Android SDK have shuffled around some of the files causing LiveCode's detection routines to fail.
This issue has been resolved in LiveCode versions 4. In order to work around this in versions 4. Within the platforms folder should be a folder named android Create a new folder in the android-8 folder and name it "tools". I followed your advice and was able to link to the folder. To test with a physical device, you need to make sure your device is connected and you have selected it as the test target. To test with the emulator, you need to have created a virtual device see step Configuring a Virtual Device , have that device running in the emulator see step Starting the Virtual Device Simulator and have selected that device as the test target.
I have followed the instructions and have the emulator running. When I go to the Test Target menu, my emulated device does not appear as an option. The emulator is not registered with LiveCode.
Point 2 can be addressed by closing the emulator and LiveCode down. Then start the emulator and wait until it is up and running. Next start LiveCode. The emulator should now be accessible. This is of no use to a mac user if you want to run an emulator. Or even just setting up a real device. Can you do a tutorial that shows the real mac way that things work?
You need specify the path where the sdk-manager's. So just check it's location from the sdk-manager-icon from your desktop. The "AppData" folder is hidden. So just copy paste the address to LiveCode directly from the address bar. Has something changed with the newest downloadable version of Android?
- macOS Development for Beginners: Part 1.
- free word processor for mac os x 10.4.11.
- boton derecho con teclado mac.
- old apps mac os x 10.4.11.
I am encountering a similar problem to the first question here and I've tried doing the solution outlined in the second response. It keeps telling me an error of not being able to identify the 2. Please help as I am gradually loosing interest in learning. Setting andoid application development setting is kinda tricky and iOS is far trickerier than this.
Maybe try to install it again. The packages should look something like this:. Android 2. Worked like a charm when I tried it on my macbook! For some unknown reason it did not complete the installation on my 7 year old iMac! I followed your instructions. When I tried to run in the emulator I received this message: Unable to build app for testing: debug certificate has expired, please refresh.
If a certificate does not exist, then Android automatically creates a new one for you. So all you have to do is delete the one that has expired. You have to delete the "debug.
This is located in your android development environment. This issue has been addressed with LiveCode 6. Every time I try to create a virtual simulator, the program hangs and becomes unresponsive. Is there a work around? Relax and grab a refreshing beverage. You just enter some metadata as prompted, and a few minutes later you have a fully configured Gradle project that you can open in Android Studio.
Your command-line printout should reflect the Mobile SDK version—currently, forcedroid version 7. To get forcedroid usage information, type forcedroid and press Return. You can now continue either to the iOS installation step or to the hybrid installation step.
Click Verify Step to proceed to the next step in the project. How to check for preinstalled software. How to install missing software. Successful completion of step 1, Install Common Components. The minimum versions Mobile SDK 7. You can always come back to it later if you change your mind. However, if you do skip it, you must install the iOS platform. Install Java Development Kit To check if it is already installed, at the OS command prompt, type: java -version If this command reports Java version 1.