By continuing to browse this site, you agree to this use. Learn more. Dj Mixer. Wish list. See System Requirements. Available on HoloLens. Description Dj Mixer turns your tablet into a DJ mixer, ideal for playing your music in your party, easy to use and totally free, no advertising and no in-app purchases. People also like. Shooting Range Simulator Game Rated 4 out of 5 stars. HD video downloader for Youtube Rated 4. What's new in this version New features: Song search box on main screen.
Features Two decks, A and B with positioner, independent volume and timers Play list editable on the fly and you can modify order of songs Add songs stored on your PC on Music Library folder or subfolders Cross-fader Automix function: automatic music mixing. Spin - Scrash direcly touching the disk Pitch - velocity change control Pause with progresive disk stoping, progresive restarting in reesume pause Song Search box beat viewer and EQ Peaks viewer Load and save playlists.
Additional information Published by KetoLabs. Published by KetoLabs. Copyright Dj Mixer - Keto Labs. Approximate size Age rating For ages 3 and up. Category Music. This app can backgroundMediaPlayback Use your music library Use data stored on an external storage device. Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Language supported English United States. As soon as you change one of the settings of a channel strip the instrument will be selected.
Just below you can find the Mute and Solo buttons and the Pan orama knob. Note that the Mute and Solo states are also reflected in the Song editor. Next are 4 pre-fader FX send knobs that determine how much of this instrument will be sent to the effect plugins in the FX rack.
Just below that you can find an LCD peak-value display, and finally the volume fader and VU meter for that instrument. The per-note velocity and pan settings in the Pattern editor are settings that are relative to the settings in the Mixer window! A badly designed LADSPA plugin is capable of hanging, crashing, freezing, screeching, overflowing buffers, and even phoning home. If you start having issues with Hydrogen, disable your plugins and see if things improve. Some plugins are not designed for real-time use, and some are just plain better than others.
Once you have installed some plugins you can select one by clicking the button. Once you have selected a plugin you will immediately have access to its parameters:. You can select another plugin by clicking the 'Select FX' button. The Master section contains the Master volume fader with VU meters and three global Humanize settings for Velocity, Timing and Swing in order to add a 'human feel' to the song :. Velocity : adds a certain randomness to the note velocity. The higher you turn this knob, the more the velocity will be randomized. The higher you turn this knob, the more the timing will be randomized.
This allows you to route the individual instruments directly into any other Jack enabled application eg Ardour and gives you a lot more flexibility. First of all a little history on the Sound library and Drumkits. Hence the original "Drumkit" terminology is slightly misleading.
You can load any kind of sound into a "Drumkit" and manipulate that sound just like playing a regular synthesizer. In this manual and in other documentation "Drumkit" and "Soundlibrary" frequently mean the same thing, but not always. The diagram below shows the actual relation between the Soundlibrary and Drumkits:. As you can see the Soundlibrary contains all Drumkits System and User drumkits , your saved Patterns and your saved Songs.
Each Drumkit is a collection of a number of instruments snare, kick, sampled voice, bass sound Note that every block has a number of parameters continue reading for more details. The Sound Library saves you time in managing your drum kits, favourite patterns, and favourite songs.
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When making new songs and new drum kits, it allows you to reuse and mix the instruments and patterns from other kits and songs. This lists the drumkits that were installed by your system administrator. The location of these System Drumkits is determined by the compile-time prefix. These kits are available to all users on the system, and users are usually not able to add to them. The Import window will pop up with the Internet tab selected.
By default the link to the drumkit list on hydrogen-music. In the status column you can see if a kit is installed or not. If you select one of the drumkits you will see info about this kit in the right pane of the Import window: name, description, author and also the license type. If you are using Hydrogen for commercial purposes, creating songs and selling these on-line or in any other way you need to pay special attention to the license type of the drumkit s you are using. Even if the kit is CC licensed you should always check with the author before using the kit in your songs.
Once the kit has been downloaded it will be available in the Sound Library under "User drumkits". To remove them, remove the file from that folder. Before you save a pattern to the sound library, be sure to give it a title and a category. Right-click on the pattern, select " Properties " and enter the details. You can use one of the categories already provided, or create your own categories by simply typing in a category name.
The category name is important, because the patterns will be filed by category in the Sound Library. You can add a pattern to the sound library by right clicking the title of the pattern in the song editor, and selecting " Save Pattern ". It will now appear in the Sound Library underneath " Patterns " and the category that you assigned to the pattern.
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The synthesizer in Hydrogen is a sample-based synthesizer. A sample is a piece of pre-recorded audio usually between 0. To play a note, the sample is simply played back at the right time. There are a few concepts and terms that you should understand when you are putting together a drumkit. See Glosario for more detailed explanations. After you trigger a note, Hydrogen will attack the note by increasing its volume from 0 to the full velocity of the note.
After reaching full velocity, it will decay the note by lowering the volume until it reaches the sustain level. When the note is released , Hydrogen reduces the volume from the sustain level back down to 0. El nivel el volumen en el que la nota se sostiene entre el sustain y el release.
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Es un porcentaje de la intensidad. No depende del tiempo. La cantidad de tiempo para ir del volumen de sustain de vuelta a 0.
In the next paragraphs we will show you how to create a complete drumkit. Creating a new drumkit with Hydrogen is done with the Instrument Editor. You can load samples, set envelope parameters, set the gain, and other advanced features like mute groups, a low-pass resonance filter, and pitch randomization.
This will give you a bank of 32 blank instruments. To delete instruments, right-click on on each instrument and select " Delete Instrument ". Selecciona un instrumento para empezar a editarlo. Esto se hace haciendo clic izquierdo sobre el nombre del instrumento en la lista de instrumentos a la izquierda.
You will be prompted for the name of the kit to save. If you wish to overwrite an existing kit, you will need to type in the same name as the kit that you want to replace. Drumkits are automatically stored in the data directory i. To export a drumkit for sharing with others , it must first be loaded into your Sound Library.
Select the drum kit that you wish to export, and give it a file name to save it to. In the instrument editor, click on the General button. Here you can adjust several parameters that apply to the instrument applies to all layers as well. Ver Generador de la Envolvente Envelope Generator.
Ganancia Gain : El volumen general del instrumento. Altura Tonal Aleatoria Random Pitch. Midi out Channel and Note. Attack — the amount of time that the volume of the sample goes from 0 to the full velocity of the note. If the value is 0, the sample will play immediately at full velocity. If the value is 1.
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Sustain — el volumen reproducido para la nota tras terminar la fase de decay, y hasta que la nota se "libera" release. Si se configura a 1. Release — el tiempo necesario para apagar la nota desde el volumen de sustain hasta 0 silencio. La ganancia determina el volumen general del sample. Con la ganancia a 1. If the mute group is set to " Off ", then the instrument is not part of any mute grouping. If the mute group is set to any number, then that is the group that the instrument is a part of.
To set other instruments into the same grouping, set their mute group parameter to the same number. For example, to group all the high-hat instruments, you can set all their mute group parameters to 1.
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To have a snare drum mute group, set their mute group parameters to 2. El filtro es un low-pass resonance filter. El rango del mando 0 a 1. The random pitch parameter allows you to randomly vary the pitch of the sample every time it is triggered. The value is set between 0 and 1. Using this sparingly can help your sequences to sound more like a real drummer. Hydrogen is capable of generating midi messages that you can use to trigger any external midi device or application. To do this you simply need to configure the Midi out channel and Note for every instrument.
If this box is checked Hydrogen will immediately stop any playing sample that belongs to this instrument whenever the instrument is re-triggered. If you do not check this option the cymbal will start to sound like multiple cymbals instead of only one since the sample of each individual hit will be played completely.
For the voice sample this option is useful if you are trying to get that 'stuttering' effect. Esto te da un instrumento en blanco para comenzar. Ahora, necesitas dos samples. Cualquier archivo. WAV o. En el editor de instrumentos, haz clic en Capas. Puedes cargar varias capas en el instrumento. Para cargar un segundo sample, haz clic en la ranura justo debajo, y luego haz clic en Cargar Capa para meter otro sample.
Esto es porque tienes que configurar los rangos de intensidad para las capas. Ahora arrastra el sample hacia la derecha o la izquierda como una cortina.
The velocity setting for the layer is 0-velocity on the left, and full velocity on the right. Set up Layer 1 to sound for soft notes, and Layer 2 to sound for hard notes i. Layer 1 on the left and Layer 2 on the right. Ajusta las configuraciones de intensidad en cada nota para que puedan sonar los diferentes samples. Para cada capa puedes configurar la Ganancia y la Altura tonal.
Usa el ajuste de Ganancia para controlar el volumen del sample. Al ajustar esto, los samples que estaban grabados demasiado bajo se pueden subir para igualarlos a los samples altos que has tenido que bajar. La altura tonal pitch del sample se puede modificar con los controles correspondientes. El mando de Altura Tonal Pitch ajusta la altura tonal en semitonos. Un semitono son cents. The pitch is adjusted by playing the sample back faster or slower. This is called the Doppler Effect.
So, if you have a 1-second sample that you turn down 1 octave , your sample will only last for. You can hear the sample in a layer by clicking the layer id just below the 'General' and 'Layers' buttons and the 'Delete Layer' button will delete the currently selected layer. So far we have created a multilayered Drumkit, set a number of instrument parameters, played with velocity settings and so on. Now it's time to go one step deeper and edit the samples using one of the newest Hydrogen features: the Sample Editor. The Sample Editor allows you to tweak and manipulate your samples.
This is a function that will really speed up the creation of a drumkit since you can do the fine-tunning of the sample within Hydrogen. In pre The sample editor allows you to do most of the sample manipulation within Hydrogen. This mean less switching between Hydrogen and your audio editor and more time to make music!
The changes you make to your samples in the Sample Editor are non-destructive and are saved per song. So the original sample will not be changed, and you can reuse the same sample in multiple songs with different Sample Editor settings. In this section you can set the start, stop and loop points for the sample by dragging the the 3 markers:. You can easily move one of the markers by grabbing them close to the letter that marks them. Whenever you grab one of the markers you will see a detail view of the position of that marker on the second smaller window on the right, making it easy to find the zero-crossings in the sample.
This detail window also has a slider next to it that allows you to zoom in and out on the vertical axis. Think of it as a sort of volume 'zoom'. The position of the markers is expressed in number of samples from the very beginning of the sample. Apart from the marker positions there are 2 settings that apply to the Sample Editor's loop function: loop mode and loop number. With the loop function you can repeat the part of your sample that is in between the Loop- and the End-marker.
The way it is looped is determined by the Loop mode forward, revers or ping-pong and the number of times it is looped is determined by the Loop number. If you want to hear a preview of the tweaking you have done so far, you first need to press the 'Apply Changes' button the bottom of section 3 and then the Play button to hear the result.
This section of the Sample Editor allows you to control the Rubberband settings. Rubberband is a tool that can change the tempo of a sample without changing the sample's pitch and vice versa. If you are using Ubuntu you can install rubberband from the Software Center rubberband-cli. For other linux distros check your package manager. For other platforms please check the rubberband site. Sample length to beat : when set to 'off', rubberband functionality is disabled. Normally this parameter should be set to the length of the part of the sample between the Start and End marker, expressed in number of beats.
Note : If you want Hydrogen to recalculate the sample length on the fly using rubberband you must enable the 'RUB' button see figure above. In the bottom section of the Sample Editor you can see the end result of the tweaks you have made by pressing the Apply Changes button. You can also change the the Volume and Panorama Pan of your sample here. This is done by creating 'envelopes' like the ones you find in numerous DAW's for automation. To edit an envelope you first need to select 'Volume' or 'Panorama'in the upper right corner of section 3. The Volume envelope is blue, and the pan envelope is yellow.
Left clicking in the bottom window will ad a node to an envelope and also allows you to drag an existing node. Right-clicking a node will delete it. Don't forget to Apply Changes before you play your tweaked sample. With all of the different parameters available to tweak, it can be difficult to set up something that sounds nice when you're done. Here are a few tips on setting up an instrument:. Turn down the gain. Every gain knob i. With every gain stage you have, it's easy to overdrive your signal — which means the signal gets distorted by clipping.
In addition, if you have two samples that, by themselves, peg your meters — what do you think happens when you combine them? That's right, you overdrive the signal again. Si las cosas suenan mal y distorsionadas, empieza por bajar la ganancia de la capa Luego baja la ganancia del instrumento. Luego el fader del mezclador.
Luego el fader de la salida master. Si no, deja la ganancia en aproximadamente 0. Remove all DC offsets from the sample. In a sample editor, there is usually a line down the center of your sample's waveform. This is the zero-line. The beginning of your sample should be on this line. The end of your sample should also be on this line. However, if your signal is a little above or a little below this line, you will hear a click at the beginning and the end of your sample whenever it is played.
Things change with the sample rate. If you have a really nice setup with all your parameters painstakenly tweaked Many of Hydrogen's internal settings and parameters are based on how many samples go by, not on how many seconds go by. The sorts of things that change are: anything time-base like attack and release and anything frequency based like the cutoff frequency. In this section you can find more info about defining MIDI actions and how they can be useful for you.
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